Augmented Reality

For Theory and Audience Analysis this week we explored augmented realities, their possible applications, and their likelihood of success. Our assignment was to attempt to create our own based on a tutorial. Here’s a screen shot of the tutorial itself working. 

From here we were given the task of changing the 3D model. After tinkering with adding the Golden Gate Bridge unsuccessfully a classmate and myself found another tutorial online. Through a process of trial and error we realized we could easily change the image placed on a 3D sphere to alter it in the rendering. I choose to make a rotating moon by finding a flat texture map of the moon. Below is the video of the AR working, the challenge that I am still having is uploading the flash file to the internet to allow others to use it.

Interactive Game

For our second project in Producing Interactive Media we had to create an interactive game using what we have learned so far in the semester. I started with the idea of recreating the classic Snake, but met a lot of challenges in the coding for the game. So I decided that  I should instead focus on something I could execute successfully with good, clean design. I settled on the idea of an iSpy game. Currently the game only has two levels, which use the same background image. Ideally with more time and objects I could add a seemingly unlimited amount of levels using multiple images. The other thing I think I should employ was a classmates critique, that there are no instructions so there isn’t a real way to get across to the user that their are “lives” with the guesses. I think by adding that visually it would help with the gameplay. Also adding instructions might help significantly. So for now you can see the final (well not so much) product here.

Interactive Infographic Part Two

As a group project we had to create an interactive infographic in our Visual Aesthetics class. Our group was given the category of economic figures to choose from. We settled on a comparison of the Great Depression to the current Recession in the categories of unemployment  stock market collapses, and housing values. Our design goal was to create a contrast of new to old with the comparison of the data on each page. Check out the final version here.

I think the success of this project was the overall professional look of the work and the visualization of the unemployment rates in particular. I think there are a few design inconsistencies in the piece like color schemes matching and I also think that the housing page could use a bit more development. On the whole I think it shows progress and is successful at visualizing the data.

Research Paper

Here is my research proposal for Theory and Audience Analysis:

Crowdsourcing and the Public Good

“Simply defined, crowdsourcing represents the act of a company or institution taking a function once performed by employees and outsourcing it to an undefined, and generally large, network of people in the form of an open call. This can take the form of peer-production when the job is performed collaboratively, but is also often undertaken by sole individuals. The crucial prerequisite is the use of the open call format and the wide network of potential laborers.”[1]

Crowdsourcing is now an often-used technique to solve problems, complete projects, and compile resources. Most of the prominent examples of crowdsourcing are for its use in the for-profit sector. The purpose of this investigation is to complete a case study of prominent examples of crowdsourcing from both sectors, for and non-profit, and from it devise high impact practices for its application to the non-profit sector in particular. In addition, the study looks to explore the possible advantages and disadvantages of crowdsourcing’s application to the world’s biggest problems today. The hope of this investigation is to illustrate many possible positive applications of crowdsourcing impacting public good.

For the case study, the investigation will explore many examples of crowdsourcing. Examples in the for-profit sector will include, iStockphoto, crowdSpring, and Kickstarter. iStockphoto is an example of a “microstock” agency that looks to provide cheaper stock photography by allowing anyone to upload photos and charge what they think it is worth, essentially lowering the price of stock photography. crowdSping is a “spec design” site where clients can post prompts for graphic design they need, and users can submit graphics to the client. The client chooses from numerous submissions and the user whose design is chosen receives a monetary sum from the client. Essentially the site increases the number of proposals to the client, without increases the time, effort, or cost to the client, combined with a lowering of the overall cost of the graphic itself. Kickstarter is “the largest funding platform for creative projects in the world. Every week, tens of thousands of amazing people pledge millions of dollars to projects from the worlds of music, film, art, technology, design, food, publishing and other creative fields.”[2] Non-profit examples will include the Pepsi Refresh Project, The Fun Theory, and the HopeLab.

One issue the investigation will cover is the debated helpfulness versus hindrance of crowdsourcing in the for-profit world. This debate hinges around whether crowdsourcing is beneficial or just another form of outsourcing. The investigation will explore both sides of this debate and compile the opinions of experts on each side. Then look at how it might be applied to crowdsourcing’s implementation to the non-profit sector and how that might affect the debate itself, as monetary compensation might be removed from the discussion.

Overall, this study looks to explore what makes crowdsourcing efficient, effective, and how it can be applied to the pursuit of impacting the public good.


[1] Schenk Eric et Guittard Claude , « Towards a characterization of crowdsourcing practices » , Journal of Innovation Economics, 2011/1 n°7, p. 93-107. DOI : 10.3917/jie.007.0093

[2] Taken from Kickstarter: http://www.kickstarter.com/, 9/15/11

 

Since turning it in I have shift my focus from a generalized look at crowdsourcing, to actually executing a full case study on the Pepsi Refresh Project itself. In doing research for the above proposal I found that this was a significant gap in the research and I am proposing filling that gap.